Sciweavers

157 search results - page 6 / 32
» Networked Mobile Gaming for 3G-Networks
Sort
View
VTC
2006
IEEE
179views Communications» more  VTC 2006»
15 years 7 months ago
An Efficient Handover Scheme Based on Fast Mobile IPv6
— Handover of a call from wireless LAN (WLAN) to third generation cellular system and vice versa is one of the challenges faced by the integrated 3G-WLAN networks. Evolution of 3...
Shanthy Menezes, S. Venkatesan, Kwang-hyun Rho
VTC
2007
IEEE
122views Communications» more  VTC 2007»
15 years 8 months ago
Energy Consumption of Always-On Applications in WCDMA Networks
— Always-on applications, such as push email and voice-over-IP, are characterized by the need to be constantly reachable for incoming communications. In the presence of stateful ...
Henry Haverinen, Jonne Siren, Pasi Eronen
135
Voted
GLOBECOM
2009
IEEE
15 years 8 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
TMC
2010
151views more  TMC 2010»
15 years 3 days ago
Exploiting and Defending Opportunistic Scheduling in Cellular Data Networks
—Third Generation (3G) cellular networks take advantage of time-varying and location-dependent channel conditions of mobile users to provide broadband services. Under fairness an...
Radmilo Racic, Denys Ma, Hao Chen, Xin Liu
GLOBECOM
2009
IEEE
15 years 8 months ago
SV-BCMCS: Scalable Video Multicast in Hybrid 3G/Ad-Hoc Networks
—Mobile video broadcasting service, or mobile TV, is a promising application for 3G wireless network operators. Most existing solutions for video broadcast/multicast services in ...
Sha Hua, Yang Guo, Yong Liu, Hang Liu, Shivendra S...