Modern multiprocessor embedded systems execute a large number of tasks on shared processors and handle their complex communications on shared communication networks. Traditional m...
Lothar Thiele, Iuliana Bacivarov, Wolfgang Haid, K...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
We develop a framework for the image segmentation problem based on a new graph-theoretic formulation of clustering. The approach is motivated by the analogies between the intuitiv...
Delay and jitter management in high performance active computation is a challenging problem in the emerging area of internet computing. The problem takes a complex new form from it...
This paper describes a system that allows users who obtain a “wearable ID key” to personalize dynamically ubiquitous computers by simply touching them. We call the concept of ...