Sciweavers

1167 search results - page 171 / 234
» Networking Aspects for Gaming Systems
Sort
View
SENSYS
2005
ACM
15 years 3 months ago
Sensor networks for medical care
Sensor networks have the potential to greatly impact many aspects of medical care. By outfitting patients with wireless, wearable vital sign sensors, collecting detailed real-tim...
Victor Shnayder, Bor-rong Chen, Konrad Lorincz, Th...
ICDM2
2004
Springer
196views Data Mining» more  ICDM2 2004»
15 years 3 months ago
An Early Warning System for Vehicle Related Quality Data
Vehicle production audit tests, warranty claims and car control unit data are stored in a central data warehouse for data mining analysis. Neural network based part failure rate es...
Matthias Grabert, Markus Prechtel, Tomas Hrycej, W...
SAC
2009
ACM
15 years 2 months ago
Self-organized control of knowledge generation in pervasive computing systems
Pervasive computing devices (e.g., sensor networks, localization devices, cameras, etc.) are increasingly present in every aspect of our lives. These devices are able to generate ...
Gabriella Castelli, Ronaldo Menezes, Franco Zambon...
ACMIDC
2009
15 years 1 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
CSE
2009
IEEE
15 years 4 months ago
All Friends Are Not Created Equal: An Interaction Intensity Based Approach to Privacy in Online Social Networks
Recent research identifies a growing privacy problem that exists within Online Social Networks (OSNs). Several studies have shown how easily strangers can extract personal data a...
Lerone Banks, Shyhtsun Felix Wu