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AAAI
2007
15 years 5 days ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
EI
2007
94views more  EI 2007»
14 years 9 months ago
Ball appearance improvement in low-resolution soccer videos
Abstract— Multimedia transmissions, especially sports transmissions, are an important share of the services offered by mobile network operators. Due to limited capacity, lossy co...
Martin Wrulich, Olivia Nemethova, Luca Superiori, ...
JVCA
2002
157views more  JVCA 2002»
14 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
OTM
2010
Springer
14 years 8 months ago
Context-Aware Tuples for the Ambient
In tuple space approaches to context-aware mobile systems, the notion of context is defined by the presence or absence of certain tuples in the tuple space. Existing approaches de...
Christophe Scholliers, Elisa Gonzalez Boix, Wolfga...
INFOCOM
2012
IEEE
13 years 8 days ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li