Sciweavers

1167 search results - page 195 / 234
» Networking Aspects for Gaming Systems
Sort
View
DAC
2008
ACM
14 years 11 months ago
Protecting bus-based hardware IP by secret sharing
Our work addresses protection of hardware IP at the mask level with the goal of preventing unauthorized manufacturing. The proposed protocol based on chip locking and activation i...
Jarrod A. Roy, Farinaz Koushanfar, Igor L. Markov
AAAI
1994
14 years 11 months ago
CHATTERBOTS, TINYMUDS, and the Turing Test: Entering the Loebner Prize Competition
The Turing Test was proposed by Alan Turing in 1950; he called it the Imitation Game. In 1991 Hu Loebner prize competition, offering a f h Loebner started the 100,000 prize to the...
Michael L. Mauldin
ALIFE
2006
14 years 9 months ago
A Comprehensive Overview of the Applications of Artificial Life
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...
Kyung-Joong Kim, Sung-Bae Cho
JUCS
2007
133views more  JUCS 2007»
14 years 9 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
ICUMT
2009
14 years 7 months ago
A smart access point solution for heterogeneous flows
Abstract--Computer-centered services and broadband wireless connectivity are enabling the delivery of multimedia-based entertainment from the Internet to in-house wireless devices ...
Claudio E. Palazzi, Nicola Stievano, Marco Roccett...