Sciweavers

1167 search results - page 26 / 234
» Networking Aspects for Gaming Systems
Sort
View
NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
84
Voted
PERCOM
2008
ACM
15 years 11 months ago
A Novel Utility and Game-Theoretic Based Security Mechanism for Mobile P2P Systems
Research on security in Peer-to-Peer (P2P) systems is dominated by reputation-based solutions. These solutions propagate opinions about other peers in order to help identify the b...
Brent Lagesse, Mohan Kumar
FLAIRS
2006
15 years 1 months ago
An Artificial Neural Network for a Tank Targeting System
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not on...
Hans W. Guesgen, Xiao Dong Shi
ICAT
2006
IEEE
15 years 5 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney