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BERTINORO
2005
Springer
15 years 3 months ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
CORR
2004
Springer
104views Education» more  CORR 2004»
14 years 9 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
NETGAMES
2006
ACM
15 years 3 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
IPPS
2003
IEEE
15 years 3 months ago
Applying Aspect-Orient Programming Concepts to a Component-Based Programming Model
Abstract— The execution environments For scientific applications have evolved significantly over the years. Vector and parallel architectures have provided significantly faste...
Thomas Eidson, Jack Dongarra, Victor Eijkhout