Sciweavers

1167 search results - page 30 / 234
» Networking Aspects for Gaming Systems
Sort
View
DSN
2011
IEEE
13 years 9 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
EUROMICRO
2004
IEEE
15 years 1 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
EVOW
2009
Springer
15 years 4 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
ECTEL
2007
Springer
15 years 3 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
TWC
2010
14 years 4 months ago
Primary User Enters the Game: Performance of Dynamic Spectrum Leasing in Cognitive Radio Networks
Dynamic spectrum leasing (DSL) is one of the schemes proposed for dynamic spectrum sharing (DSS) in cognitive radio networks. In DSL, spectrum owners, denoted as primary users, dyn...
Gonzalo Vazquez-Vilar, Carlos Mosquera, Sudharman ...