Sciweavers

1167 search results - page 43 / 234
» Networking Aspects for Gaming Systems
Sort
View
ICMAS
2000
14 years 11 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt
HCI
2009
14 years 7 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
AI50
2006
15 years 1 months ago
Fifty Years of AI: From Symbols to Embodiment - and Back
There are many stories to tell about the first fifty years of AI. One story is about AI as one of the big forces of innovation in information technology. It is now forgotten that i...
Luc Steels
COMCOM
2008
120views more  COMCOM 2008»
14 years 10 months ago
Game theoretic models for detecting network intrusions
In this paper, we study using game theory the problem of detecting intrusions in wired infrastructure networks. Detection is accomplished by sampling a subset of the transmitted p...
Hadi Otrok, Mona Mehrandish, Chadi Assi, Mourad De...
MOBICOM
2003
ACM
15 years 3 months ago
ARC: an integrated admission and rate control framework for CDMA data networks based on non-cooperative games
The competition among wireless data service providers brings in an option for the customers to switch their providers, due to unsatisfactory service or otherwise. However, the exi...
Haitao Lin, Mainak Chatterjee, Sajal K. Das, Kalya...