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GROUP
2010
ACM
14 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICMCS
2007
IEEE
153views Multimedia» more  ICMCS 2007»
15 years 4 months ago
Towards Adversary Aware Surveillance Systems
We consider surveillance problems to be a set of system- adversary interaction problems in which an adversary can be modeled as a rational (selfish) agent trying to maximize his ...
Vivek K. Singh, Mohan S. Kankanhalli
AICT
2006
IEEE
162views Communications» more  AICT 2006»
15 years 3 months ago
A Bayesian framework for online reputation systems
— As the number of online auction sites has increased, interest towards providing reliable summaries, reputations, about the past behaviour of sellers has risen. Existing approac...
Petteri Nurmi
ATAL
2008
Springer
14 years 11 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
CSEE
2008
Springer
14 years 11 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...