Sciweavers

1167 search results - page 52 / 234
» Networking Aspects for Gaming Systems
Sort
View
UM
2005
Springer
15 years 3 months ago
Modeling Students' Metacognitive Errors in Two Intelligent Tutoring Systems
Intelligent tutoring systems help students acquire cognitive skills by tracing students’ knowledge and providing relevant feedback. However, feedback that focuses only on the cog...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Bruce ...
CG
1998
Springer
15 years 2 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
SIGKDD
2008
159views more  SIGKDD 2008»
14 years 9 months ago
Data mining with cellular automata
A cellular automaton is a discrete, dynamical system composed of very simple, uniformly interconnected cells. Cellular automata may be seen as an extreme form of simple, localized...
Tom Fawcett
AIIDE
2009
14 years 11 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
SIGMOD
2006
ACM
111views Database» more  SIGMOD 2006»
15 years 10 months ago
On the database/network interface in large-scale publish/subscribe systems
The work performed by a publish/subscribe system can conceptually be divided into subscription processing and notification dissemination. Traditionally, research in the database a...
Badrish Chandramouli, Jun Yang 0001, Junyi Xie