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NETCOOP
2007
Springer
15 years 4 months ago
Transit Prices Negotiation: Combined Repeated Game and Distributed Algorithmic Approach
— We present both a game theoretic and a distributed algorithmic approach for the transit price negotiation problem in the interdomain routing framework. We analyze the behavior ...
Dominique Barth, Johanne Cohen, Loubna Echabbi, Ch...
NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NETWORKING
2004
14 years 11 months ago
Pricing Differentiated Services: A Game-Theoretic Approach
The goal of this paper is to study pricing of differentiated services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as n...
Eitan Altman, Dhiman Barman, Rachid El Azouzi, Dav...
CSFW
2006
IEEE
15 years 3 months ago
Games for Controls
We argue that games are expressive enough to encompass (history-based) access control, (resource) usage control (e.g., dynamic adaptive access control of reputation systems), acco...
Krishnendu Chatterjee, Radha Jagadeesan, Corin Pit...
CIG
2005
IEEE
15 years 3 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini