Sciweavers

1167 search results - page 61 / 234
» Networking Aspects for Gaming Systems
Sort
View
ADHOCNOW
2007
Springer
15 years 6 months ago
Dependable and Secure Distributed Storage System for Ad Hoc Networks
The increased use of ubiquitous computing devices is resulting in networks that are highly mobile, well connected and growing in processing and storage capabilities. The nature of ...
Rudi Ball, James Grant, Jonathan So, Victoria Spur...
WWW
2008
ACM
16 years 16 days ago
Secure or insure?: a game-theoretic analysis of information security games
Despite general awareness of the importance of keeping one's system secure, and widespread availability of consumer security technologies, actual investment in security remai...
Jens Grossklags, Nicolas Christin, John Chuang
CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
15 years 6 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai
CSFW
2005
IEEE
15 years 5 months ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov
SFM
2004
Springer
15 years 5 months ago
Embedded Software Analysis with MOTOR
This paper surveys the language Modest, a Modelling and Description language for Stochastic and Timed systems, and its accompanying tool-environment MOTOR. The language and tool ar...
Joost-Pieter Katoen, Henrik C. Bohnenkamp, Ric Kla...