Sciweavers

1167 search results - page 80 / 234
» Networking Aspects for Gaming Systems
Sort
View
CEC
2007
IEEE
15 years 4 months ago
Evolving cooperation in the non-iterated prisoner's dilemma: A social network inspired approach
— Online service provision is becoming increasingly decentralized as system designers pursue the benefits gained from utilizing nodes at the periphery of the network. However, d...
T. S. Ellis, X. Yao
INFOCOM
2007
IEEE
15 years 4 months ago
Non-Cooperative Multi-Radio Channel Allocation in Wireless Networks
— Channel allocation was extensively studied in the framework of cellular networks. But the emergence of new system concepts, such as cognitive radio systems, has brought this to...
Márk Félegyházi, Mario Cagalj...
ICDCSW
2006
IEEE
15 years 4 months ago
Multi-radio channel allocation in competitive wireless networks
Channel allocation has been extensively studied in the framework of cellular networks, but the emergence of new system concepts, such as cognitive radio systems, bring this topic ...
Márk Félegyházi, Mario Cagalj...
ACMACE
2004
ACM
15 years 1 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
QUESTA
2010
89views more  QUESTA 2010»
14 years 8 months ago
Asymptotically optimal importance sampling for Jackson networks with a tree topology
Consider a stable open Jackson Network with a tree topology. Customers arrive at the single root of the tree. The system is stable in the sense that the average service rate at ea...
Ali Devin Sezer