Sciweavers

1167 search results - page 88 / 234
» Networking Aspects for Gaming Systems
Sort
View
PGLDB
2003
188views Database» more  PGLDB 2003»
15 years 1 months ago
The LearningOnline Network with Computer-Assisted Personalized Approach (LON-CAPA)
LON-CAPA is a distributed open-source Learning Content Management and Assessment System that provides instructors with a common, scalable platform to assist in several aspects of ...
Gerd Kortemeyer, Guy Albertelli, Wolfgang Bauer, F...
CSCW
2012
ACM
13 years 7 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
IPPS
2006
IEEE
15 years 6 months ago
Towards a universal client for grid monitoring systems: design and implementation of the Ovid browser
In this paper, we present the design and implementation of Ovid, a browser for Grid-related information. The key goal of Ovid is to support the seamless navigation of users in the...
Marios D. Dikaiakos, A. Artemiou, George Tsouloupa...
ISPA
2005
Springer
15 years 5 months ago
Ethernet as a Lossless Deadlock Free System Area Network
The way conventional Ethernet is used today differs in two aspects from how dedicated system area networks are used. Firstly, dedicated system area networks are lossless and only d...
Sven-Arne Reinemo, Tor Skeie
TWC
2010
14 years 6 months ago
Dynamic Spectrum Access Using a Network Coded Cognitive Control Channel
In this paper we propose a Dynamic Spectrum Access scheme which allows the users to opportunistically and efficiently access the channels available for communications. It addresses...
Nicola Baldo, Alfred Asterjadhi, Michele Zorzi