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VRML
1997
ACM
15 years 6 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
97
Voted
HOTI
2008
IEEE
15 years 8 months ago
QsNetIII an Adaptively Routed Network for High Performance Computing
—In this paper we describe QsNetIII , an adaptively routed network for High Performance Computing (HPC) applications. We detail the structure of the network, the evolution of our...
Duncan Roweth, Trevor Jones
118
Voted
LISA
1994
15 years 3 months ago
Adventures in the Evolution of a High-Bandwidth Network for Central Servers
In a small network, clients and servers may all be connected to a single Ethernet without significant performance concerns. As the number of clients on a network grows, the necess...
Karl L. Swartz, Roger Les Cottrell, Marty Dart
100
Voted
WIOPT
2010
IEEE
15 years 6 days ago
On maximizing collaboration in Wireless Mesh Networks without monetary incentives
—In distributed network settings, where nodes are not under the control of a single administrative entity, the fulfillment of fundamental network operations is heavily dependent...
Gabriel Popa, Éric Gourdin, Franck Legendre...
ICNP
2006
IEEE
15 years 8 months ago
Orthogonal Rendezvous Routing Protocol for Wireless Mesh Networks
— Routing in multi-hop wireless networks involves the indirection from a persistent name (or ID) to a locator. Concepts such as coordinate space embedding help reduce the number ...
Bow-Nan Cheng, Murat Yuksel, Shivkumar Kalyanarama...