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» Neural Network Trainer through Computer Networks
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119
Voted
SAC
1996
ACM
15 years 7 months ago
A genetic algorithm for the minimum broadcast time problem using a global precedence vector
The problem of broadcasting a message through a network is considered. The objective is to minimize the number of time steps necessary to complete the broadcast. This problem is k...
Cory J. Hoelting, Dale A. Schoenefeld, Roger L. Wa...
156
Voted
HRI
2010
ACM
15 years 3 months ago
Towards robust human robot collaboration in industrial environments
In this paper a system, which is driven through natural language, that allows operators to select and manipulate objects in the environment using an industrial robot is proposed. I...
Batu Akan, Baran Çürüklü, Gi...
313
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...

Book
545views
16 years 11 months ago
Artificial Intelligence: A Modern Approach
"Artificial Intelligence (AI) is a big field, and this is a big book. We have tried to explore the full breadth of the field, which encompasses logic, probability, and continu...
Stuart Russell and Peter Norvig
CVPR
2008
IEEE
16 years 5 months ago
A mixed generative-discriminative framework for pedestrian classification
This paper presents a novel approach to pedestrian classification which involves utilizing the synthesized virtual samples of a learned generative model to enhance the classificat...
Markus Enzweiler, Dariu M. Gavrila