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» Neural Networks for State Evaluation in General Game Playing
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ATAL
2008
Springer
13 years 8 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
MOBISYS
2011
ACM
12 years 9 months ago
Opportunistic alignment of advertisement delivery with cellular basestation overloads
This paper is motivated by two observations: (1) cellular network operators are actively exploring advertisement delivery as a new means of revenue generation, and (2) cellular ba...
Ravi Kokku, Rajesh Mahindra, Sampath Rangarajan, H...
KDD
2008
ACM
156views Data Mining» more  KDD 2008»
14 years 6 months ago
Can complex network metrics predict the behavior of NBA teams?
The United States National Basketball Association (NBA) is one of the most popular sports league in the world and is well known for moving a millionary betting market that uses th...
Antonio Alfredo Ferreira Loureiro, Pedro O. S. Vaz...
ICDCSW
2006
IEEE
14 years 14 days ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
13 years 11 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin