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FLAIRS
2004
15 years 2 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
102
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HIS
2004
15 years 2 months ago
K-Ranked Covariance Based Missing Values Estimation for Microarray Data Classification
Microarray data often contains multiple missing genetic expression values that degrade the performance of statistical and machine learning algorithms. This paper presents a K rank...
Muhammad Shoaib B. Sehgal, Iqbal Gondal, Laurence ...
86
Voted
FECS
2006
159views Education» more  FECS 2006»
15 years 2 months ago
Evolving Mathematical Functions with Genetic Algorithms - A Team Project on Artificial Intelligence
- In contrast to most of the senior level Artificial Intelligence (AI) courses where AI is taught in the jargon of theoretical computer science with crowd of complex matrix algebra...
Zhiguang Xu, Chris Neasbitt, Jared Summers, Bill C...
122
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CMG
2001
15 years 2 months ago
Software That Can Think and Do
Rapid advances in research and technology now allow data analysis and modeling of extremely complex systems. Methods from artificial intelligence (AI) such as Neural Networks have...
Bernard Domanski
116
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IJIT
2004
15 years 2 months ago
An HCI Template for Distributed Applications
Both software applications and their development environment are becoming more and more distributed. This trend impacts not only the way software computes, but also how it looks. T...
Xizhi Li