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ACMACE
2009
ACM
15 years 8 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
95
Voted
IJCNN
2007
IEEE
15 years 8 months ago
Symmetric Kernel Detector for Multiple-Antenna Aided Beamforming Systems
— We propose a powerful symmetric kernel classifier for nonlinear detection in challenging rank-deficient multipleantenna aided communication systems. By exploiting the inheren...
Sheng Chen, Andreas Wolfgang, Chris J. Harris, Laj...
120
Voted
EVOW
2008
Springer
15 years 2 months ago
Discovering Several Robot Behaviors through Speciation
Abstract. This contribution studies speciation from the standpoint of evolutionary robotics (ER). A common approach to ER is to design a robot’s control system using neuro-evolut...
Leonardo Trujillo, Gustavo Olague, Evelyne Lutton,...
AAAI
2007
15 years 4 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 6 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein