Sciweavers

81 search results - page 4 / 17
» Neuroevolutionary reinforcement learning for generalized hel...
Sort
View
ICML
2010
IEEE
14 years 10 months ago
Efficient Reinforcement Learning with Multiple Reward Functions for Randomized Controlled Trial Analysis
We introduce new, efficient algorithms for value iteration with multiple reward functions and continuous state. We also give an algorithm for finding the set of all nondominated a...
Daniel J. Lizotte, Michael H. Bowling, Susan A. Mu...
AAAI
2010
14 years 11 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
14 years 8 months ago
Reinforcement learning of motor skills in high dimensions: A path integral approach
— Reinforcement learning (RL) is one of the most general approaches to learning control. Its applicability to complex motor systems, however, has been largely impossible so far d...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal
ICRA
2009
IEEE
259views Robotics» more  ICRA 2009»
15 years 4 months ago
Constructing action set from basis functions for reinforcement learning of robot control
Abstract— Continuous action sets are used in many reinforcement learning (RL) applications in robot control since the control input is continuous. However, discrete action sets a...
Akihiko Yamaguchi, Jun Takamatsu, Tsukasa Ogasawar...
UMUAI
2010
136views more  UMUAI 2010»
14 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...