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UIST
1993
ACM
15 years 5 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
AUSAI
2008
Springer
15 years 3 months ago
Character Recognition Using Hierarchical Vector Quantization and Temporal Pooling
In recent years, there has been a cross-fertilization of ideas between computational neuroscience models of the operation of the neocortex and artificial intelligence models of mac...
John Thornton, Jolon Faichney, Michael Blumenstein...
BMCBI
2008
149views more  BMCBI 2008»
15 years 1 months ago
Evolution of biological sequences implies an extreme value distribution of type I for both global and local pairwise alignment s
Background: Confidence in pairwise alignments of biological sequences, obtained by various methods such as Blast or Smith-Waterman, is critical for automatic analyses of genomic d...
Olivier Bastien, Eric Maréchal
IJCSS
2006
116views more  IJCSS 2006»
15 years 1 months ago
Extracting Motor Unit Firing Information by Independent Component Analysis of Surface Electromyogram: A Preliminary Study Using
Decomposition of electromyogram (EMG) provides a valuable means of obtaining motor unit recruitment and firing rate information. The feasibility of decomposing surface EMG signals...
Ping Zhou, M. M. Lowery, W. Zev Rymer
CGF
2005
111views more  CGF 2005»
15 years 1 months ago
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds
In this paper we explore the algorithmic space in which stripification, simplification and geometric compression of triangulated 2-manifolds overlap. Edge-collase/uncollapse based...
Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Rena...