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TIDSE
2004
Springer
13 years 11 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
HCI
2007
13 years 7 months ago
Everyday Storytelling: Supporting the Mediated Expression of Online Personal Testimony
Personal stories make our everyday experiences memorable over time. This paper presents ‘Everyday Mediated Storytelling’, a model of the casual storyteller’s process of captu...
Aisling Kelliher, Glorianna Davenport
FLAIRS
2007
13 years 8 months ago
Cohesion and Structural Organization in High School Texts
Recent research in reading comprehension supports the hypothesis that readers are aided by textual cohesion. Traditional readability formulas are not able to effectively assess le...
Erin J. Lightman, Philip M. McCarthy, David F. Duf...
IV
2006
IEEE
98views Visualization» more  IV 2006»
14 years 11 days ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
DIGRA
2005
Springer
13 years 12 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö