We present a new fast approach for surface segmentation of thin structures, like vessels and vascular trees, based on Fast Marching and Level Sets methods. Fast Marching allows se...
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...