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» New Algorithms to Map Asymmetries of 3D Surfaces
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CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
ICIP
2006
IEEE
15 years 11 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
CGI
2003
IEEE
15 years 3 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
ECCV
2006
Springer
15 years 11 months ago
Oriented Visibility for Multiview Reconstruction
Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...
Victor S. Lempitsky, Yuri Boykov, Denis V. Ivanov
ICIP
2006
IEEE
15 years 11 months ago
Omnidirectional Views Selection for Scene Representation
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3D scene. When the 3D surface i...
Ivana Tosic, Pascal Frossard