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» New Algorithms to Map Asymmetries of 3D Surfaces
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CGF
2002
156views more  CGF 2002»
15 years 1 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
ICIP
2006
IEEE
16 years 3 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
CGI
2003
IEEE
15 years 6 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
ECCV
2006
Springer
16 years 3 months ago
Oriented Visibility for Multiview Reconstruction
Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating...
Victor S. Lempitsky, Yuri Boykov, Denis V. Ivanov
ICIP
2006
IEEE
16 years 3 months ago
Omnidirectional Views Selection for Scene Representation
This paper proposes a new method for the selection of sets of omnidirectional views, which contribute together to the efficient representation of a 3D scene. When the 3D surface i...
Ivana Tosic, Pascal Frossard