Sciweavers

455 search results - page 42 / 91
» New Algorithms to Map Asymmetries of 3D Surfaces
Sort
View
SIGGRAPH
1996
ACM
15 years 2 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
TVCG
2008
152views more  TVCG 2008»
14 years 9 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
JIPS
2008
106views more  JIPS 2008»
14 years 9 months ago
Geometric Fitting of Parametric Curves and Surfaces
: This paper deals with the geometric fitting algorithms for parametric curves and surfaces in 2-D/3-D space, which estimate the curve/surface parameters by minimizing the square s...
Sung Joon Ahn
ICCV
2001
IEEE
15 years 11 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang
SI3D
2009
ACM
15 years 4 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...