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» New Algorithms to Map Asymmetries of 3D Surfaces
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GPEM
2007
71views more  GPEM 2007»
14 years 9 months ago
Integrating generative growth and evolutionary computation for form exploration
We present a novel means of algorithmically describing a growth process that is an extension of Lindenmayer’s Map L-systems. This growth process relies upon a set of rewrite rule...
Una-May O'Reilly, Martin Hemberg
TOG
2008
132views more  TOG 2008»
14 years 9 months ago
Unwrap mosaics: a new representation for video editing
We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
CGF
2006
107views more  CGF 2006»
14 years 10 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
CGF
2008
175views more  CGF 2008»
14 years 9 months ago
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape's simplified surface-skeleton. The surface skeleton of a shape consists of 2D ...
Dennie Reniers, Alexandru Telea
CVPR
2010
IEEE
15 years 1 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li