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» New Algorithms to Map Asymmetries of 3D Surfaces
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ICIP
2000
IEEE
15 years 11 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
CVPR
2008
IEEE
15 years 4 months ago
Global stereo reconstruction under second order smoothness priors
Second-order priors on the smoothness of 3D surfaces are a better model of typical scenes than first-order priors. However, stereo reconstruction using global inference algorithm...
Oliver J. Woodford, Philip H. S. Torr, Ian D. Reid...
MVA
2007
281views Computer Vision» more  MVA 2007»
14 years 11 months ago
Evaluation of Stereo Matching Systems for Real World Applications Using Structured Light for Ground Truth Estimation
In this paper we present an evaluation method for stereo matching systems and sensors especially for real world indoor applications. We estimate ground truth reference images by i...
Martin Humenberger, Daniel Hartermann, Wilfried Ku...
CGF
2005
311views more  CGF 2005»
14 years 9 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
CVPR
2007
IEEE
15 years 12 months ago
Multiview normal field integration using level set methods
In this paper, we propose a new method to integrate multiview normal fields using level sets. In contrast with conventional normal integration algorithms used in shape from shadin...
Ju Yong Chang, Kyoung Mu Lee, Sang Uk Lee