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CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
APGV
2004
ACM
176views Visualization» more  APGV 2004»
15 years 5 months ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
ICIP
2005
IEEE
16 years 1 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...
TOG
2008
122views more  TOG 2008»
14 years 11 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
IVC
2007
301views more  IVC 2007»
14 years 11 months ago
Kinematic sets for real-time robust articulated object tracking
In this article a new approach is given for real-time visual tracking of a class of articulated non-rigid objects in 3D. The main contribution of this paper consists in symmetrica...
Andrew I. Comport, Éric Marchand, Fran&cced...