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» New Approaches for Virtual Private Network Design
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NETGAMES
2006
ACM
15 years 7 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
WOA
2010
14 years 11 months ago
A Multi-Agent Implementation of Social Networks
In this paper, we present a multi-agent system implementing a fully distributed Social Network System supporting user profiles as FOAF profiles. This system is built around the ide...
Enrico Franchi
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
15 years 7 months ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
TRIDENTCOM
2008
IEEE
15 years 8 months ago
Virtual integrated TCP testbed (VITT)
Research on TCP performance relies either on simulation programs, which run on a single machine, or on the use of real testbeds, where different machines represent different netwo...
Carlo Caini, Rosario Firrincieli, Renzo Davoli, Da...
EENERGY
2010
15 years 5 months ago
Statistical static capacity management in virtualized data centers supporting fine grained QoS specification
From an ecological but also from an economical and in the meantime a technical view the fast ongoing increase of power consumption in today’s data centers is no longer feasible....
Marko Hoyer, Kiril Schröder, Wolfgang Nebel