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Publication
323views
16 years 3 months ago
Shape from shading with a linear triangular element surface model
We propose to combine a triangular element surface model with a linearized reflectance map to formulate the shape-from-shading problem. The main idea is to approximate a smooth sur...
Kyoung Mu Lee (Seoul National University), C.-C. J...
ICRA
2008
IEEE
134views Robotics» more  ICRA 2008»
15 years 5 months ago
An optimal filtering algorithm for non-parametric observation models in robot localization
— The lack of a parameterized observation model in robot localization using occupancy grids requires the application of sampling-based methods, or particle filters. This work ad...
Jose-Luis Blanco, Javier Gonzalez, Juan-Antonio Fe...
VISUALIZATION
1998
IEEE
15 years 3 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
3DPVT
2004
IEEE
119views Visualization» more  3DPVT 2004»
15 years 2 months ago
The Influence of Shape on Image Correspondence
We examine the implications of shape on the process of finding dense correspondence and half-occlusions for a stereo pair of images. The desired property of the depth map is that ...
Abhijit S. Ogale, Yiannis Aloimonos
AIPS
2008
15 years 1 months ago
Unifying the Causal Graph and Additive Heuristics
Many current heuristics for domain-independent planning, such as Bonet and Geffner's additive heuristic and Hoffmann and Nebel's FF heuristic, are based on delete relaxa...
Malte Helmert, Hector Geffner