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NIPS
2001
14 years 11 months ago
Online Learning with Kernels
Abstract--Kernel-based algorithms such as support vector machines have achieved considerable success in various problems in batch setting, where all of the training data is availab...
Jyrki Kivinen, Alex J. Smola, Robert C. Williamson
PARMA
2004
174views Database» more  PARMA 2004»
14 years 11 months ago
Finding Spatial Patterns in Network Data
Data on modern networks are massive and are applied in the area of monitoring and analyzing activities at the network element, network-wide, and customer and service levels for a h...
Roland Heilmann, Daniel A. Keim, Christian Panse, ...
NIPS
2003
14 years 11 months ago
Image Reconstruction by Linear Programming
— One way of image denoising is to project a noisy image to the subspace of admissible images derived, for instance by PCA. However, a major drawback of this method is that all p...
Koji Tsuda, Gunnar Rätsch
AAAI
2000
14 years 11 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
AIPS
2000
14 years 11 months ago
Admissible Heuristics for Optimal Planning
hsp and hspr are two recent planners that search the state-space using an heuristic function extracted from Strips encodings. hsp does a forward search from the initial state reco...
Patrik Haslum, Hector Geffner