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HICSS
2008
IEEE
125views Biometrics» more  HICSS 2008»
15 years 4 months ago
The Impact of Virtual Technologies on Organizational Knowledge Creation: An Empirical Study
– This study examines the processes of organizational knowledge creation in two highly virtualized teams, one involved in the design of a small city car and the second in the re-...
Antonio Vaccaro, Francisco Veloso, Stefano Brusoni
AGILEDC
2007
IEEE
15 years 4 months ago
Ript: Innovation and Collective Product Ownership
In 2006, Oxygen Media CEO Geraldine (Gerry) Laybourne, the woman largely responsible for Nickelodeon’s early success, partnered with her XP/Scrum development team to create a ne...
Ken H. Judy, Ilio Krumins-Beens
HICSS
2007
IEEE
103views Biometrics» more  HICSS 2007»
15 years 4 months ago
Understanding Context through a Comprehensive Prototyping Experience: A Testbed Research Strategy for Emerging Technologies
Information and Communication Technologies (ICTs) are rapidly changing and new technologies, processes, and skills are constantly emerging. An important challenge for the research...
José Ramón Gil-García, Theres...
SEKE
2007
Springer
15 years 3 months ago
Incremental Effort Prediction Models in Agile Development using Radial Basis Functions
One of the impediments to the wide dissemination of software estimation and measurement practices is the significant overhead imposed by these practices on the project and develop...
Raimund Moser, Witold Pedrycz, Giancarlo Succi
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 3 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...