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ICGA
2007
157views Optimization» more  ICGA 2007»
14 years 9 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
AROBOTS
2005
114views more  AROBOTS 2005»
14 years 9 months ago
Visually Guided Cooperative Robot Actions Based on Information Quality
In field environments it is not usually possible to provide robots in advance with valid geometric models of its environment and task element locations. The robot or robot teams ne...
Vivek A. Sujan, Steven Dubowsky
AICOM
2004
105views more  AICOM 2004»
14 years 9 months ago
Using WordNet for case-based retrieval of UML models
Software complexity has increased substantially in the last decade. This has made software development teams work faster and under tight budgets. Reusing software can be a way of s...
Paulo Gomes, Francisco C. Pereira, Paulo Paiva, Nu...
CAD
2000
Springer
14 years 9 months ago
Managing digital libraries for computer-aided design
This paper describes our initial efforts to deploy a digital library to support computer-aided collaborative design. At present, this experimental testbed, The Engineering Design ...
William C. Regli, Vincent A. Cicirello
TSMC
2002
156views more  TSMC 2002»
14 years 9 months ago
Varieties of learning automata: an overview
Automata models of learning systems introduced in the 1960s were popularized as learning automata (LA) in a survey paper in 1974 [1]. Since then, there have been many fundamental a...
M. A. L. Thathachar, P. Shanti Sastry