We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
Abstract. We present the design and implementation of a new inexact Newton type algorithm for solving large-scale bundle adjustment problems with tens of thousands of images. We ex...
Abstract. Most of the processing in vision today uses spatially invariant operations. This gives efficient and compact computing structures, with the conventional convenient separa...
Abstract. As parallelism in microprocessors becomes mainstream, new programming languages and environments are emerging to meet the challenges of parallel programming. To support r...
Todd Anderson, Neal Glew, Peng Guo, Brian T. Lewis...