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135
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IBPRIA
2007
Springer
15 years 7 months ago
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Taejung Park, Haeyoung Lee, Chang-hun Kim
105
Voted
EGH
2010
Springer
14 years 11 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
150
Voted
MM
1994
ACM
143views Multimedia» more  MM 1994»
15 years 5 months ago
Quad-Tree Segmentation for Texture-Based Image Query
In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, textu...
Jonathan M. Smith, Shih-Fu Chang
116
Voted
ECCV
2008
Springer
16 years 3 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...
97
Voted
ICIP
2009
IEEE
14 years 11 months ago
Image interpolation with edge-preserving differential motion refinement
Motion estimation (ME) methods based on differential techniques provide useful information for video analysis, and moreover it is relatively easy to embed into them regularity con...
Marco Cagnazzo, Wided Miled, Thomas Maugey, B&eacu...