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GRAPHICSINTERFACE
1998
14 years 11 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
ACMACE
2009
ACM
14 years 11 months ago
Music alphabet for low-resolution touch displays
In this paper we present a novel approach to writing music on handheld pen-based devices which has been developed during the implementation of MusicMan, our pen-based music score ...
Ondrej Polácek, Adam J. Sporka, Pavel Slav&...
AIIDE
2009
14 years 11 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ATAL
2010
Springer
14 years 11 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
CVPR
2010
IEEE
14 years 10 months ago
Learning kernels for variants of normalized cuts: Convex relaxations and applications
We propose a new algorithm for learning kernels for variants of the Normalized Cuts (NCuts) objective – i.e., given a set of training examples with known partitions, how should ...
Lopamudra Mukherjee, Vikas Singh, Jiming Peng, Chr...