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VL
2006
IEEE
220views Visual Languages» more  VL 2006»
15 years 3 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
JUCS
2007
103views more  JUCS 2007»
14 years 9 months ago
HME: a Handheld Model Editor for Educational Contexts
: Handheld devices are becoming more and more popular in education. Educational simulation and modelling are not new soil, but for handhelds they are still much under explored. Due...
Maria José Marcelino
AIIDE
2008
15 years 1 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ICALT
2005
IEEE
15 years 3 months ago
C-Cards in Music Education
The paper proposes a new way of introducing music to 8 to 10 year-old children, by adopting a recent educational tool for teaching Computer Science. Our proposal builds on computa...
Andrea Valente, Kirstin Lyon
IADIS
2004
14 years 11 months ago
Remote Laboratories for Technological and Scientific Education
In this work, a laboratory of remote access is proposed to perform experiments using the Internet in order to facilitate the propagation of technical and scientific information an...
Cleonilson Souza, Lindbergue Conde, José Fi...