We present a new method for the synchronization of a pair of video sequences and the spatial registration of all the temporally corresponding frames. This is a mandatory step to pe...
Joan Serrat, Ferran Diego, Felipe Lumbreras, Jos&e...
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
Terascale simulations produce data that is vast in spatial, temporal, and variable domains, creating a formidable challenge for subsequent analysis. Feature extraction as a data r...