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» New models and algorithms for programmable networks
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EGH
2003
Springer
15 years 7 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
ANSS
1991
IEEE
15 years 5 months ago
A provably correct, non-deadlocking parallel event simulation algorithm
This paper first summerizes and then presents a formal proof to a new conservative deadlock-free algorithm, YADDES [l], for asynchronous discrete event simulation. The proof not o...
Meng-Lin Yu, Sumit Ghosh, Erik DeBenedictis
TNN
1998
89views more  TNN 1998»
15 years 1 months ago
Fast training of recurrent networks based on the EM algorithm
— In this work, a probabilistic model is established for recurrent networks. The EM (expectation-maximization) algorithm is then applied to derive a new fast training algorithm f...
Sheng Ma, Chuanyi Ji
BERTINORO
2005
Springer
15 years 7 months ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
63
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CHI
2003
ACM
16 years 2 months ago
A design tool for camera-based interaction
Cameras provide an appealing new input medium for interaction. The creation of camera-based interfaces is outside the skill-set of most programmers and completely beyond the skill...
Jerry Alan Fails, Dan R. Olsen