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VW
1998
Springer
153views Virtual Reality» more  VW 1998»
15 years 3 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
ICDE
2010
IEEE
235views Database» more  ICDE 2010»
15 years 10 months ago
Privacy in Data Publishing
Privacy in data publishing has received much attention recently. The key to defining privacy is to model knowledge of the attacker ? if the attacker is assumed to know too little,...
Johannes Gehrke, Daniel Kifer, Ashwin Machanavajjh...
AAAI
2011
13 years 11 months ago
User-Controllable Learning of Location Privacy Policies With Gaussian Mixture Models
With smart-phones becoming increasingly commonplace, there has been a subsequent surge in applications that continuously track the location of users. However, serious privacy conc...
Justin Cranshaw, Jonathan Mugan, Norman M. Sadeh
ACMACE
2011
ACM
13 years 11 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ICIP
2002
IEEE
16 years 20 days ago
A publishing system based on fluency coding method
This paper proposes a new publishing system using PC and large-sized printer that can produce high quality printed matters comprising text, charts, and illustrations, etc. To cons...
Fumio Kawazoe, Kazuo Toraichi, Paul Wing Hing Kwan...