In this paper, we present e cient algorithms for adjusting con guration parameters of genetic algorithms that operate in a noisy environment. Assuming that the population size is ...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
The first generation of European e-passports will be issued in 2006. We discuss how borders are crossed regarding the security and privacy erosion of the proposed schemes, and show...
We study a sensor node with an energy harvesting source. The generated energy can be stored in a buffer. The sensor node periodically senses a random field and generates a packet....
The use of scheduling mechanisms like Class Based Queueing (CBQ) is expected to play a key role in next generation multiservice IP networks. In this paper we attempt an experiment...