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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 8 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
CIKM
2006
Springer
15 years 8 months ago
SaLSa: computing the skyline without scanning the whole sky
Skyline queries compute the set of Pareto-optimal tuples in a relation, i.e., those tuples that are not dominated by any other tuple in the same relation. Although several algorit...
Ilaria Bartolini, Paolo Ciaccia, Marco Patella
EDBTW
2006
Springer
15 years 8 months ago
Hash-Based Structural Join Algorithms
Abstract. Algorithms for processing Structural Joins embody essential building blocks for XML query evaluation. Their design is a difficult task, because they have to satisfy many ...
Christian Mathis, Theo Härder
EELC
2006
128views Languages» more  EELC 2006»
15 years 8 months ago
Evolving Distributed Representations for Language with Self-Organizing Maps
We present a neural-competitive learning model of language evolution in which several symbol sequences compete to signify a given propositional meaning. Both symbol sequences and p...
Simon D. Levy, Simon Kirby
SC
1991
ACM
15 years 8 months ago
A method of vector processing for shared symbolic data
Kanada, Y., A method of vector processing for shared symbolic data, Parallel Computing, X (1993) XXX-XXX. Conventional processing techniques for pipelined vector processors such a...
Yasusi Kanada