Sciweavers

1623 search results - page 205 / 325
» No Sorting
Sort
View
IJCNN
2008
IEEE
16 years 19 days ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ISCAS
2008
IEEE
191views Hardware» more  ISCAS 2008»
16 years 19 days ago
A novel approach for K-best MIMO detection and its VLSI implementation
— Since the complexity of MIMO detection algorithms is exponential, the K–best algorithm is often chosen for efficient VLSI implementation. This detection problem is often view...
Sudip Mondal, Khaled N. Salama, Wersame H. Ali
3DIM
2007
IEEE
16 years 17 days ago
Surface Reconstruction from Point Clouds by Transforming the Medial Scaffold
We propose an algorithm for surface reconstruction from unorganized points based on a view of the sampling process as a deformation from the original surface. In the course of thi...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...
ACSC
2007
IEEE
16 years 17 days ago
QUIP: A Protocol For Securing Content in Peer-To-Peer Publish/Subscribe Overlay Networks
Publish/subscribe networks provide an interface for publishers to perform many-to-many communication to subscribers without the inefficiencies of broadcasting. Each subscriber sub...
Amy Beth Corman, Peter Schachte, Vanessa Teague
C5
2007
IEEE
16 years 17 days ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick