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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
15 years 11 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
CG
2008
Springer
14 years 9 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
IJVR
2008
106views more  IJVR 2008»
14 years 9 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
SI3D
1992
ACM
15 years 1 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
3DPH
2009
144views Healthcare» more  3DPH 2009»
14 years 10 months ago
Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets
During real-time medical data exploration using volume rendering, it is often difficult to enhance a particular region of interest without losing context information. In this paper...
Yanlin Luo, José Antonio Iglesias Guiti&aac...