Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
—We describe the generation of the simulation environment for the Sandbridge Sandblaster multithreaded processor. The processor model is described using the Sandblaster architect...
C. John Glossner, Sean Dorward, Sanjay Jinturkar, ...
For many years discrete-event simulation has been used to analyze production and logistics problems in manufacturing and defense. Commercial-off-the-shelf Simulation Packages (CSP...
Simon J. E. Taylor, Navonil Mustafee, Steffen Stra...
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
Web service composition provision which requires efficient coordination of the execution of component services is a critical issue in service-oriented computing. Nowadays, BPEL4WS...
Jun Yan, Phillip Pidgeon, Aneesh Krishna, Jianming...