In the parametric feature based design paradigm, most features possess arguments that are subsets of the boundary of the current model, subsets defined interactively by user sele...
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
An end-to-end real-time scene text localization and recognition method is presented. The real-time performance is achieved by posing the character detection problem as an efficie...
Multiple-instance problems arise from the situations where training class labels are attached to sets of samples (named bags), instead of individual samples within each bag (called...
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...