In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
Abstract. Filter networks, i.e. decomposition of a filter set into a layered structure of sparse subfilters has been proven successful for e.g. efficient convolution using finit...
An ID recognition system is described that uses optical beacons and a high-speed image sensor. The ID sensor captures a scene like an ordinary camera and recognizes the ID of a be...
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...