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GRAPHITE
2005
ACM
15 years 3 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
SCIA
2005
Springer
158views Image Analysis» more  SCIA 2005»
15 years 3 months ago
A Graph Representation of Filter Networks
Abstract. Filter networks, i.e. decomposition of a filter set into a layered structure of sparse subfilters has been proven successful for e.g. efficient convolution using finit...
Björn Svensson, Mats T. Andersson, Hans Knuts...
ISMAR
2003
IEEE
15 years 3 months ago
ID CAM: A Smart Camera for Scene Capturing and ID Recognition
An ID recognition system is described that uses optical beacons and a high-speed image sensor. The ID sensor captures a scene like an ordinary camera and recognizes the ID of a be...
Nobuyuki Matsushita, Daisuke Hihara, Teruyuki Ushi...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
15 years 3 months ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
3DPVT
2002
IEEE
184views Visualization» more  3DPVT 2002»
15 years 2 months ago
From 3D Shape Capture to Animated Models
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Adrian Hilton, Jonathan Starck, Gordon Collins