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CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CVPR
2010
IEEE
15 years 5 months ago
Piecewise Planar and Non-Planar Stereo for Urban Scene Reconstruction
Piecewise planar models for stereo have recently become popular for modeling indoor and urban outdoor scenes. The strong planarity assumption overcomes the challenges presented by...
David Gallup, Jan-Michael Frahm, Marc Pollefeys
ISCAS
2007
IEEE
123views Hardware» more  ISCAS 2007»
15 years 4 months ago
An Organic Computing architecture for visual microprocessors based on Marching Pixels
—The paper presents architecture and synthesis results for an organic computing hardware for smart CMOS camera chips. The organic behavior in the chip hardware is based on distri...
Dietmar Fey, Marcus Komann, Frank Schurz, Andreas ...
ICMCS
2006
IEEE
151views Multimedia» more  ICMCS 2006»
15 years 3 months ago
A Robust Method for TV Logo Tracking in Video Streams
Most broadcast stations rely on TV logos to claim video content ownership or visually distinguish the broadcast from the interrupting commercial block. Detecting and tracking a TV...
Jinqiao Wang, Lingyu Duan, Zhenglong Li, Jing Liu,...
VSTTE
2005
Springer
15 years 3 months ago
Performance Validation on Multicore Mobile Devices
The validation of modern software systems on mobile devices needs to incorporate both functional and non-functional requirements. While some progress has been made in validating pe...
Thomas Hubbard, Raimondas Lencevicius, Edu Metz, G...