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ATAL
2009
Springer
15 years 8 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
MKM
2009
Springer
15 years 8 months ago
From Tessellations to Table Interpretation
The extraction of the relations of nested table headers to content cells is automated with a view to constructing narrow domain ontologies of semistructured web data. A taxonomy of...
Ramana C. Jandhyala, Mukkai S. Krishnamoorthy, Geo...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
15 years 8 months ago
Evolving problem heuristics with on-line ACGP
Genetic Programming uses trees to represent chromosomes. The user defines the representation space by defining the set of functions and terminals to label the nodes in the trees. ...
Cezary Z. Janikow
EGPGV
2004
Springer
181views Visualization» more  EGPGV 2004»
15 years 7 months ago
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...
Chaoli Wang, Jinzhu Gao, Han-Wei Shen
GLVLSI
2003
IEEE
177views VLSI» more  GLVLSI 2003»
15 years 7 months ago
Congestion reduction in traditional and new routing architectures
In dense integrated circuit designs, management of routing congestion is essential; an over congested design may be unroutable. Many factors influence congestion: placement, rout...
Ameya R. Agnihotri, Patrick H. Madden